Accessible Simulations

Um sim com entrada alternativa adiciona acessibilidade do teclado às entradas tradicionais do rato e do toque. Os alunos podem navegar e envolverem-se totalmente com as interações dos sims usando um teclado. Simulações com a entrada alternativa podem conter descrições que identificam objetos e valores interativos. Essas descrições simples, se disponíveis, são acessíveis com o software de leitura de tela.

A sim with sound and sonification has added sounds designed to create an immersive and meaningful experience for all students including students with vision impairments. Sonifications are sounds carefully mapped to changing values that represent the scientific concepts in the sim. Thus, sonified interactions provide access to the science in a non-visual mode (i.e., sound). Sound effects are also used in sim sound design to help students make connections with things that happen in real-life (e.g. rubbing sound for rubbing a foot on a carpet). Independently or together, these sounds enhance the learning experience for all students. Sounds can be turned off using the global sound button on the sim menu bar.

A sim with interactive description provides a fully described interactive experience that is keyboard accessible, dynamically updates, and automatically responds to changes a user makes as they interact with the simulation. Using screen reader software, interactive description provides a robust engaging interactive experience for students who are blind or have a severe vision impairment.

A mobile accessible sim provides a fully described interactive experience that is accessible with VoiceOver and its special screen reader touch gestures. Using VoiceOver and touch gestures students can engage in a dynamic described experience along side peers using the visual sim. Mobile accessibility provides an engaging described interactive experience for students who are blind or have a severe vision impairment. Students must have access to and know how to use a touch device with the latest iOS, such as an iPad or iPhone.

The prototype icon indicates that the simulation’s listed accessibility features are in their design phase. Everyone is welcome to try the simulations and to provide helpful feedback, keeping in mind that prototypes are in progress, not yet final, and fully tested.

Balões e Eletricidade Estática

Coulomb's Law

  • Features: Input Alternativo, , , ,
  • Published Version: Coulomb's Law

Atrito

  • Features: Input Alternativo, Interactive Description, Sound and Sonification, ,
  • Published Version: Atrito

Laboratório de Força Gravítica

Gravity Force Lab: Basics

  • Features: Input Alternativo, Interactive Description, Mobile Accessibility Sound and Sonification, ,
  • Published Version: Gravity Force Lab: Basics

Travoltagem

  • Features: Input Alternativo, Interactive Description, Sound and Sonification, ,
  • Published Version: Travoltagem

Molarity

  • Features: Input Alternativo, Interactive Description, Mobile Accessibility Sound and Sonification, ,
  • Published Version: Molarity

Moléculas e Luz

Lei de Ohm

  • Features: Input Alternativo, Interactive Description, Mobile Accessibility Sound and Sonification, ,
  • Published Version: Lei de Ohm

Resistência num condutor

  • Features: Input Alternativo, Interactive Description, Sound and Sonification, ,
  • Published Version: Resistência num condutor

Capacitor Lab: Basics

  • Features: Input Alternativo, , ,
  • Prototype Version: CLB 1.0.0-dev.14
  • An early exploration (2015) into how to make a sim accessible has taken place for Capacitor Lab Basics. The sim is keyboard navigable with some auditory descriptions when using 'Forms' mode with a screen reader. We are working on updating the content and the interactions, so that the simulation can be accessed by a screen reader in any mode. This prototype has been tested with NVDA and Firefox.

Forces and Motion: Basics

  • Features: Input Alternativo, , ,
  • Prototype Version: FAMB 2.0.0-accessible-instance.2
  • An early exploration (2015) into how to make a sim accessible has taken place for Forces and Motion Basics. It has working keyboard navigation and auditory descriptions for the 'Net Force' screen when the screen reader is in 'Forms' mode. We are working on updating the content so that it can be read by the screen reader in any mode. Notes for the main interaction: Press 'Enter' or 'Spacebar' to enter a group of pullers. Once in the group, use 'Arrow' keys to choose which puller you wish to select. Press 'Enter' or 'Spacebar' to select puller and move to knot selection. Use 'Arrow' keys to choose between different knots. Press 'Escape' to leave a group of pullers or knots, 'Tab' to leave group and go to next element. This prototype has been tested with NVDA and Firefox.

Molecules and Light

  • Features: Input Alternativo, Interactive Description, Sound and Sonification, Mobile Accessibility
  • Prototype Version: MAL 1.5.0-dev.50
  • Turn light source on to explore. Observe what happens in the observation window as you set up different combinations of light source and molecule. Note this prototype supports browser zooming options, so zoom in for a closer look, if you need to.

Plinko Probability

  • Features: Input Alternativo, , ,
  • Prototype Version: PP 1.2.0-dev.3
  • Drop balls to begin observations. Note this sim does not yet have a Keyboard Shortcuts dialog, and simple descriptions are in progress.

Reactants, Products and Leftovers

  • Features: Input Alternativo, , ,
  • Prototype Version: RPAL 1.2.0-dev.3
  • Build sandwiches, then investigate molecules to explore reactants products and leftovers. Note this sim does not yet have a Keyboard Shortcuts dialog, and simple descriptions are in progress.

Rutherford Scattering

  • Features: Input Alternativo, , ,
  • Prototype Version: RS 1.1.0-dev.4
  • Stream alpha particles to begin observations in Rutherford’s experiment. Note this sim does not yet have a Keyboard Shortcuts dialog.

Students can already use multiple input methods to interact with the simulation, for example, by using a mouse, trackpad, or touch. The addition of Keyboard Navigation expands options for input methods, allowing input through key presses on the keyboard, and also through assistive devices such as switches, joysticks, alternative keyboards, electronic pointing devices, sip-and-puff systems, and more.

Our design strategy for keyboard navigation and keyboard access is to:

  • use a bold visual focus highlight (common to all sims) that indicates where a student is in their exploration
  • follow known accessible design patterns (see ARIA Authoring Practices) to ensure interactions are as familiar as possible for students who use alternative input
  • provide in-sim guidance for essential interactions in the form of a brief Keyboard Shortcuts dialog

We are designing descriptions that are read aloud by screen reader software. These descriptions provide an additional output mechanism for the simulations. Simple and dynamic descriptions, together, give students access to a non-visual layer that provides a robust text-based mode of the scene layout, navigation, interactions, and dynamic state information as the simulation changes, and dynamic feedback of what is happening (i.e., alerts) during interaction. Sims with descriptions will have already been made keyboard accessible, as well.

Future research will focus on making the descriptions available to more students. At present the descriptions are accessible using screen reader software in the following screen reader-browser combinations:

  • NVDA e Firefox no Windows
  • JAWS e Chrome no Windows
  • VoiceOver e Safari no Mac OS

Using screen reader software students can navigate and read through the simulation at any time using the Arrow keys (i.e., screen reader cursor keys). Students can skim and scan using their screen reader commands (e.g., navigate by regions, by headings, and by interactive elements).

In addition, regardless of which screen reader software is being used, students can use the Tab key and Shift plus the Tab key to navigate forwards and backwards through possible sim interactions.

Abordagem em duas fases para a descrição do design

The design of the dynamic descriptions that provide the fully described version of the sim are complex and take the longest to design and test. In efforts to create broader access sooner we have two phases for description design:

  1. Na fase 1, projetamos as descrições simples da simulação que fornecem orientação do layout e nomes para os elementos interativos da simulação.
  2. Na fase 2, projetamos as descrições dinâmicas da simulação, que incluem todas as informações de estado dinâmico e os alertas interativos dinâmicos que descrevem o que está a acontecer.

In our research, we refer to simple descriptions as static descriptions, i.e., descriptions that essentially do not change. Dynamic descriptions and interactive alerts are the descriptions that are designed in phase 2 and create a fully described interactively experience. For a discussion of our research on description, please see our paper on description strategies (Smith, Lewis & Moore, 2017). Based on what we have learned in design research, we are making every effort to release keyboard navigable simulations with their simple static descriptions to provide minimal non-visual access. The fully described dynamic experience requires a longer research, design and development cycle.

Sonification is the use of non-speech sounds (such as musical tones) to convey information. For students accessing the descriptions within the simulations, the use of sonification will complement the text-based descriptions and provide a pathway for conveying information that is continuous in nature – which can be difficult to convey with words. For students visually exploring the simulation, sonification provides a new mode of conveying complex relationships. Sims with sonification are tested using browsers that support web audio. These include:

  • Chrome
  • Firefox
  • Safari