# 1.09.00 (53832) Jul 6, 2011 7/6/11 > added new translation credits features # 1.08.02 (53442) Jun 23, 2011 # 1.08.01 (53441) Jun 23, 2011 # 1.08.00 (38036) Jan 11, 2010 1/11/10 public version for milestone "full redeploy, 2010 Q1" # 1.07.01 (37384) Dec 11, 2009 12/11/09 test version for milestone "full redeploy, 2010 Q1" # 1.07.00 (30671) Apr 21, 2009 4/21/09 Batch deploy as part of IOM milestone with revision 30670 # 1.06.04 (29977) Mar 27, 2009 3/27/09 #1526, incorporate Romanian sim translation # 1.06.03 (29919) Mar 26, 2009 3/26/09 #1526, this version to be used for Romanian translations # 1.06.02 (29629) Mar 22, 2009 3/22/09 Batch deploy for Alpha Simulation Tests 2, svn 29628 # 1.06.01 (28824) Feb 19, 2009 Batch deploy for alpha Simulation Tests, svn 28773 10-13-2008: hide clock controls, they don't have any value for this sim 10-13-2008: use framework support for PhetAboutDialog 10-13-2008: remove obsolete entries from strings files 10-13-2008: replace SimStrings with PhetResources 10-13-2008: use PhetApplicationConfig 1.03.01 (8-26-2006) Posted on main site as 1.04 Bugfix for some startup exceptions (init in main thread) 1.02.02 (8-21-2006) Bugfix: Spark wiggles while paused. 1.02.01 (8-21-2006) Fixed spanish version. 1.01.01 (7-10-2006) Changed the initial help text. Changed the default arm angle. 1.00.06 (7-10-2006) Arm/Leg move to front when dragged. Changed the initial help text. 1.00.05 (7-10-2006) Added highlights for draggable limbs. 1.00.04 (7-6-2006) Increased speed for electrons when discharging. Added improved about dialog, including license info. Removed mirror from background image. Moved doorknob up (away from foot) Bugfix: detect and remove some paricles that escape the foot. 1.00.01 (7-4-2006) Rewrote using piccolo and Jade. Improved arm and foot graphics. Added improved carpet image. Added background & door image. Added phet logo. Added pause/play/step. Rewrote physics to ensure particles stay in the body. Spark only appears when electrons start departing. Particles move to the finger through the body using a force model (no shortcuts).